Emperor of the Waves
Prologue
The Unsinkable II pitches and rolls in dark sea swell a few days south
of Double Cross. The weather is terrible, you have been battered by a winter
storm since leaving the harbour. Sensible folks are supping drinks in the rowdy
taverns and alehouses back on the Island. As the Unsinkable II lurches down one
massive wave and up another, you are asking yourself if you really need the
money. Somewhat celebrities in town now, you have enjoyed pats on the back and
toasts from the locals, even the urchins have come up with a nickname for you.
They have been calling you ‘The Dragons’. Maybe it’s because of the tailored
armour Sven made you or his shutting up shop after the last fitting to ‘have it
large’ around town with his recently acquired horde of dragon’s gold. Either
way, the pet name has caught on, and you have been swaggering around enjoying
the newfound fame.
Dexter, the rum baron, wants you to retrieve his strongbox from the
Emperor of the Waves. The ship was the pride of his fleet until it went missing
fifteen years ago. A storm separated the ship from its escort, and it was never
heard from again. Until recently, when the Emperor was spotted adrift in the
south. Dexter offered you 10000gp to bring him his strongbox, and you agreed.
The Unsinkable II has come in sight of the looming, shattered hulk of
the derelict Emperor of the Waves. 500 feet off the starboard side, you are
close enough to make out its major external features. Its masts have been shorn
off, but the upper deck appears clear of debris as if whatever hit the ship was
strong enough to carry off the masts, sails, and rigging. Its figurehead, once
a majestic angel in flight, has been hacked and disfigured.
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