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Showing posts from September, 2019
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The Island, Finale Date 596 Freeday, 21st Sunsebb. Crew (Player characters) Aias (M, G, Cleric 5) Artemis (M 1/2E, Warlock 4) Bastille (M 1/2E, Bard 4) Cole (M, FG, Fighter 5) Garrick (M, H, Fighter 5) The crew of the Unsinkable II emerge from the archives of the Temple after a long rest.   Refreshed they agree to set out for the dark Island. But they have to deal with a grimlock ambush first. The sightless creatures dealt with they use a raft to reach the shore.   The coarse black earth of the orchard is riddled with pale white worms.   The trees are all but leafless, twisted black branches claw up toward the unseen sun pitifully.   At the end of each row of thin basket, Garrick takes another black apple from the basket.   Torches light either side of the staircase that leads to a great theatre.   The Medusa’s lair. Dramatic to the end, the medusa gives a speech before attacking the party. “I have been waiting for you ...

Voyage of the Unsinkable II, The Island

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PCs Aias, Captain of the Unsinkable II, M, G, Cleric 5 Artemis, M, E.5, Warlock 4(?) Bastille, M, E.5, Bard Cole, M, FG, Fighter 5 Garrick, M, H, Fighter 5 Significant others Mara, First Mate of the Lugger, F, H, Paladin 5 Susquehanna First Mate of the Unsinkable II, M, H, Barb 4 Roger (the cabin Boy) Miggins, M, H Unsinkable II Lars Miggins, M, H Unsinkable II Ulrich Miggins, M, H Unsinkable II Geradil (M, H) and Courana (F, H) rescued merchants from the settlement at Drellin's Ferry The Unsinkable II is anchored off a sinister fog-bound Island.   Following the discovery of the sunken Lighthouse and Aias uncomfortable incident with the Hunter Shark, Cole and Garrick were plucked from the sea by great bat-winged creatures who attempted to fly them to the strange monochrome Island.   However, Cole and Garrick escape, landing atop the log house of a creepy native tribe. They rescue Mara, the first mate of the Lugger from t...

Voyage of the Unsinkable II, The Storm

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Voyage of the Unsinkable II,  The Storm Year 596, Godsday 5th Sunsebb ( Season of the Wolf, Winter) Unsinkable II Crew PC  Aias , H-M, Cleric 5, Artemis , HE-M, Warlock 4. Cole , FG-M, Fighter 4. Garrick , H-M, Fighter 4-5.   Susquehanna , H-M, Barbarian 4. NPC  Ulrick, H-M, Ancient Mariner 3 . Lars, H-M Seadog 3. Roger , H-M Cabin boy R5. Loot stowed from the Stone Tooth raid, the Unsinkable II sets sail for Double Cross.   A dark storm brews in The Shallows.   Dark shapes follow in the ships wake. The Unsinkable attempts to skirt the great storm, changing course to shelter from the worst of the tempest in the lee of Stone Tooth.      As the crew fight nature, they are set upon by Merrow.    The hideous abominations of nature shatter the main mast of the Unsinkable with lightning and attempt to drag the crew overboard.   Garrick, Cole, Aias and Artemis all ride their luck, half the crew could h...

Voyage of the Unsinkable II, Stone Tooth Island

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           Stone Tooth  The Lost forge of Druggedin Party Aias, Cleric 5. Artemis, Warlock 4. Cole, Fighter 4. Garrick, Fighter 4. Susquehanna, Barbarian 3 or 4 tbc. 596 Moonday 4th Sunsebb The Unsinkable II is moored in a small cove off Stone Tooth Island.   The party disembarked at dusk. A storm lashes the Island as you climb the mountain seeking the lost dwarven fortress of Druggedin, the legendary weaponsmith.   Deep inside the mountain fortress, the orc squatters shelter from the storm. Ulfe, the Great, sits on his throne made from a large rum barrel.   Vak, Thrag his dire wolves’ strain at the chains in his hands, and he picks at a crusty toenail with an exquisite rapier that looks like a toothpick in the ogre's massive hand. Before him, an orc guard, still wet from the rainstorm reports to his chief. “Great Chief, the mountain gate guards are drunk again.” “WHAT” shouted Ulfe, his piggy ey...

Voyage of the Unsinkable II, Interview with Tabasco

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                      Aias Interviews Tobasco, The Mummy lord From the DoubleCross campaign. Played by email. The deafening roar from the fireball’s explosion has subsided, leaving a very annoying high-pitched whine. Aias glanced around the top of the Ziggurat checking his crew. Alas, the manwitch Artemis still lived, his purple suit in tatters, the odd purple stovepipe hat smoking, his face blacked with soot and ash from the magical trap. But he was still very much alive. Susquehanna and Garrick were pointing at him and laughing, the red one, Cole looked positively healthy despite the considerable fireball that had just exploded around them as they had tried to open the stone doors to the inner chambers of the Ziggurat.  Another of Gruel's traps thought Aias, that dammed Necromancer laid more traps out than Aias had unpaid tavern bills.   ...