Voyage of the Unsinkable II, Interview with Tabasco
Aias Interviews Tobasco, The Mummy lord
From the DoubleCross campaign.
Played by email.
The deafening roar
from the fireball’s explosion has subsided, leaving a very annoying
high-pitched whine.
Aias glanced around
the top of the Ziggurat checking his crew. Alas, the manwitch Artemis still lived, his
purple suit in tatters, the odd purple stovepipe hat smoking, his face blacked
with soot and ash from the magical trap. But he was still very much alive.
Susquehanna and Garrick were pointing at him and laughing, the red one, Cole
looked positively healthy despite the considerable fireball that had just
exploded around them as they had tried to open the stone doors to the
inner chambers of the Ziggurat.
Another of Gruel's
traps thought Aias, that dammed Necromancer laid more traps out than Aias had
unpaid tavern bills.
The massive stone
doors that barred the entrance to the Ziggurat were now smoking rubble; the
fireball had destroyed them. Beyond the wreckage lay a tunnel descending into
the Ziggurat. Aias thought it looked it looked like a gaping maw of
broken, smoking teeth.
As Aias and the
crew gathered around the entrance atop the Ziggurat, the rotting corpse of the
giant serpent they had fought minutes ago slid into the flooded lake
surrounding the Ziggurat with a loud plop.
Roger, the cabin
boy, stepped forward into the tunnel, holding a storm lantern out in front of
him illuminating the forward path. Turning to face Aias, the boy was the
picture a grim determination.
“Good lad” Said
Aias softly, as he patted the boy on the shoulder, urging him into the tunnel,
he was a brave lad.
“Forward” roared
Aias, his voice full of authority. Birds disturbed by the roar took flight from
jungle canopy.
With Roger beside
him, Aias strode through the rubble into the tunnel. The crew at his back
followed.
DM: Aias, you are in the Ziggurat entrance
chamber, the dusty tunnel slopes downward descending gently towards the center
of the Ziggurat.
The 10’ wide, 10’ high tunnel looks man-made,
dusty stone blocks in the fashion of the old ones who ruled the coast and
islands millennia ago. (History the ancient race known as the
Azuropoli or old ones are famous for demon worship and death cults).
The light from Rogers lantern pierces the
smoke and dust. The tunnel looks empty.
After 40 feet the tunnel opens out into a
chamber, with stairs descending clockwise around the walls. Roger leans over
the edge and gasps, the orange light of the lantern illuminates a seemingly
endless stair winding down a dark shaft.
What do you do...?
Aias
(Aias actions in bold font from here in)
cast light on an apple and tosses it down the stairs.
The ‘light-apple’ bounces
down the stairs, its radiance illumining a dusty stone staircase running down
with the walls of the shaft on its left. The shaft is square, each flight
of stairs roughly 20’ long and 10’ wide.
The apple stops bouncing
down on the flight of stairs turning to the right.
The staircase
As you take a step down
onto the staircase, the flagstones groan under your weight, Roger looks back at
you baring his teeth, his eyebrows seem to attempt to flee from
his forehead. Dust billows from the stairs into the shaft.
Garrick shrieks, his
high-pitched wail is very unmanly. You turn, Garrick is rocking back from the
lip of the of the staircase on his heels. Susquehanna’s hand tight on Garrick's sword belt.
“You are a fucking cock
Susquehanna.” Garrick says to the barbarian
who’s laughing so hard he almost falls into the shaft himself.
The climb down is
nerve-wracking but uneventful.
At the bottom of the stone
staircase, a dusty stone chamber with a sandy floor has a single exit, a 10’ x
10’ tunnel in the opposite wall (sloping down).
Several ancient looking
urns are stacked haphazardly against the walls, and several have been knocked
over.
(investigate –
black sand can be seen around the rim of the toppled earns and across much
of the floor).
Using thaumaturgy Aias booms down the tunnel : 'Warm greetings great Seer Tabasco. I
Aias tempest humble servant almighty Zeus all father seek audience with
you '
Aias
rolls the apple ahead of him and strides down the slope, holding shield, but no
weapon.
…
As you cross the room
Susquehanna cries out behind you; you turn to see him sinking into the floor,
up to his calves, Garrick rushes to pull him out but is himself trapped in what
appears to be sinking sand. Several of the upright urns topple over, and black
sand pours from them out onto the floor, far more sand than could possibly be
contained in the urns.
Garrick and Susquehanna
are trapped.
Artemis skips over the
floor of the chamber being careful not to step in the ‘puddles of sand’ and
beckons you.
“Come on; it’s this way.”
He says, smirking at the
trapped pirates.
Aias
hands Roger a rope, hammer & iron spike, instruct him to stay here, secure
the spike tie one end of the rope to it and toss the other end to the trapped
pirates, then stride after Artemis
…
As you move into the
tunnel the ‘Lite Apple’ shakes on the floor of the tunnel, it seems to be
covered for a moment, shrinks then collapses, or rather melts into lots of
little pieces of light then disappears.
A foul smell assaults your
senses. The swaying of the lantern, stench and the generally
claustrophobic atmosphere of the tomb makes you feel nauseous.
A wave of dizziness
overwhelms you; it seems like the walls are moving.
“Tap”
Something fell on to your
helmet.
Small beetles scuttle down
the front of your mail.
“Clank”
Something the size of your
fist bounced off your shield.
You look down.
“Crunch”
Your sandals splatter
several cockroaches underfoot. A beetle, the size of your foot scuttles off
into the now moving, living floor.
…
Cast
light on shield. Start running after Artemis
…
The tunnel descends in a gentle
gradient.
Huffing and puffing, your mighty
thighs pump away, crushing nameless insects beneath you.
Artemis is nowhere to be seen.
Behind you Cole shouts something
incomprehensible and blasts away with his gun, the echo of the shot bounces
down the tunnel from wall to wall. The insect tunnel bursts into manic
activity, scuttling bugs, crawling cockroaches, creeping centipedes and worms
wriggle on the walls, floor and drop from above. Just then an eerie pale white
light starts growing in the ceiling, your gaze adjusts, and it’s no light at
all but the reflection of the lantern on sickly flesh, the masses of insect’s
part revealing a gigantic luminous slug the size of a cow above Cole. In a
horrifying moment it drops from the writhing mass on the ceiling right on top
of him, enveloping him.
The giant white slug has
completely smothered Cole, only one of his eyes and his nostrils are free, that
eye stares back at you in horror as the nostrils flare, sucking in fetid
air. The slug secretes a waxy slime.
“Is it safe now?”
You can’t see Artemis, but that
is undoubtedly his voice. He steps daintily into the tunnel from behind you
completely unruffled, well apart from the torn purple suit, charred hat and
powder burns from the fireball that is.
…
Aias
prays to Zeus for true sight and disbelieves what he is seeing with his eyes as
Artemis' illusions.
Aias
then mutters 'all powerful Lord Zeus, Lord of all, protect this your humble
servant from good & evil. It lasts
10minutes, continue with resolve down tunnel.
Thaumaturgy
again booming out 'Seer Tabasco, we mean you no harm, just information on the
fiend gruel the necromancer & how to defeat him'
Artemis and Roger wait for you
to cast your spell. All the while the
insects infesting the tunnel skitter and slither over your open sandals.
Artemis wriggles and writhes.
“Oh its fallen down my pants” he
screams and prances off, down the tunnel.
Charge down the tunnel shield
raised in front but peering over the top, not running blind
Artemis is admiring himself in the light bathed reflections of
the doors; he seems delighted with the results.
You hear him muttering.
"You, handsome devil you.”
He says, stroking his forked beard and cocking a brow.
Yes, your still very pretty,
Aias knocks on the door, muttering how manners maketh the man,
& that it always pays to be courteous, waits for a moment, then pushes the
doors open & enters.
Artemis does not follow you.
Roger tugs at Artemis ragged trousers, but he doesn’t notice in fact he
seems utterly infatuated with his own reflection and is rooted to the spot.
…
Best stay here boy, look after
this rake here, make sure he doesn't hurt his self.
Aias walks into the room,
greetings Tabasco, great Seer of renown
The giant roof is lit by
an imperceptibly complex network of tiny bright white lights that glow with
heavenly glory. If you were not, underground in a magically trapped tomb
filled with gigantic insects surrounded by zombies, you might almost have
your breath taken away. It is just then that you realise the lights above is a
replica of the stars of the night sky, down to this very season.
Gigantic steps matching
each other is size, the inverse of the Ziggurat above, more than the height of
a man lead down to the floor on which lies a single stone sarcophagus at the bottom
of and in the centre of the chamber.
The awe-inspiring
dimensions and artistic perfection of the scene almost, almost prevent you from
the realisation that the room is seething, moving, creeping with millions of
the giant insects you encountered in the tunnel earlier.
…
Aias gives a low appreciative
whistle, 'great Lord Zeus master of all the heavens, grant me the wisdom,
strength courage and resolve to fulfill this task.'
Aias moves towards the
sarcophagus, 'apologies for disturbing your peace Tabasco' .
Aias gently taps the sarcophagus
and steps back head bowed
…
The crawling mass off insects infesting the tomb creates a tide
of creeping biting stinging death.
You must think of a way to part them, in order to proceed.
Great tempest sky master, all seeing
father bestow upon your humble servant mastery of the air (Aias casts gust of
wind, sweeping 60ft long by 10ft wide blast clearing path)
DM -
how long does your Gust of Wind last Aias?
A
great wind (larger than you have ever summoned) sweeps pathway clear for you
through the critters. A waterfall of insect’s
cascades down on the levels below.
Girding your lions, you stomp forward,
clambering down the giant steps to the bottom level.
Despite the disconcerting immense volume
of slimy, skittery, creepy crawlies cascading down the giant steps around you,
you swell with confidence.
Is it your imagination or is the Zeus star
and its constellation burning brighter in the vault above you?
After a few lung bursting moments
clambering down the steps, guiding you spell you finally reach the bottom
level.
The gale has parts the insect
tide. The bugs are so many, they deeper
here at the bottom, each side of your path is several feet high, the sheer
amount of them would be overwhelming without your faith and the power of
Zeus. You are certain none of the other
crew would have survived this trial.
Ahead of you, your goal.
A large sarcophagus built from transparent
eerie green crystal lies at the center of the room.
Inside you make out a humanoid mummified
body.
Across the lid of the sarcophagus lies a
thick chain of strange black metal.
Something tugs at the skirt of your shiny
mail, you almost jump out of it. Sweat
beads down your forehead, you turn.
Roger is right behind you, the plucky
cabin boy followed you through that carpet of creeping death.
He looks at you and gulps.
"This is it Captain Aias."
Spell
lasts for 1 minute
By the gods boy, what did I tell ye,
you'll be the death of me boy
Well now ya here, what you make of this
black chain, are there any arcane runes visible, inspect the chain
Under false starlight, deep in the bowls of Tabasco's Ziggurat
and surrounded by a plague of insect creeping death. Roger edges toward the eerie green
Sarcophagus.
His dirty bare feet almost as black as the flagstones of the
floor. All the time the chittering,
scratching sound of millions of ants, beetles, cockroaches, centipedes, and
Zeus knows what else thrum around you.
"I..I..can see thin red sigils on the black chain
captain."
Says Roger, raising his voice to shout above the crawling
cacophony.
Roger, just a few feet from the translucent green sarcophagus,
stops mid-step, paralyzed.
You gasp.
Roger does not move. He
seems paralyzed.
The chittering, scratching, insect horde closes around you. The breath of Zeus is almost gone.
What do you do...
…
Cast
dispel magic on the chain
…
The simple chain of thick black metal that is stretched over the
sarcophagus snaps.
Time stands still.
Cold sweat runs down your back.
It is getting darker…
The
starlight fades, one constellation after another. Leaving you in darkness.
Utter
darkness.
Then shaking, no rumbling, shaking and
rumbling.
Skittering
and shrieking noises come from what you presume to be the insects. Things are
crawling over you in the darkness, Roger screams, he’s holding your hand, arm,
you think its Roger.
The
shrieking grows, into a howl, wind buffets your face, you feel it pushing
against you, far stronger than your magic, stronger than gale force wind.
And
all of sudden it stops.
It’s
still dark, pitch black in fact.
A
grating sound heavy stone on heavy stone, Roger whimpers … or was that you?
Aias
cantrips light on his shield
…
The faintest light, from
high in the void, from deep in the darkness shines out.
The Zeus Star! Its dim
light like the warmest sun. Your shield, your holy symbol, your savior glows with light from the lightening god. Crackling blue light brings you
out of the darkness.
Roger gasps.
One by one the
constellations return to the fantastic night sky scene of the upper chamber,
and the radiant light illuminates the room. Of the creepy crawly, skittery,
slithery plague there is no sight. The starlit tomb has been swept clean
of the crawling corruption.
“Thank you so much for
dropping in.”
The voice; a pleasant
baritone comes from behind you. In the darkness, you must have turned away from
the sarcophagus.
It probably was Aias whimpering,
to cover it he makes an excuse for his stomach and something about missing
second breakfast, Aias pull Roger behind him, So that Aias is between the sarcophagus
and Roger, and starts eating an apple
Rogers eyes are so wide
you think they might actually pop out as you push him behind your considerable
flanks.
You turn and your skin
crawls, you are overwhelmed by the urge to run.
Sitting one leg casually
crossed over the other, on the lip of the now open sarcophagus is Tabasco. Tabasco, Seer, Reader of the Dead and now he
is only five feet in front of you very obviously a mummy lord.
My dear boy, it must have
been simply awful for you, climbing down through that muck, those dirty
insects…”
Roger beside you is frozen
to the spot; his eyes bulge from the sockets, tears streaming down his face,
shaking he seems paralysed unable to move.
“Oh, I am sorry, young
man” sighs Tabasco.
“It’s my evil aura” he
tilts his head raising his palms upwards shrugging his shoulders.
“What can you do?”
Aias turn & bows, 'Greetings
great Seer of renown, Lord Tabasco please forgive our unannounced intrusion,
trespass and disturbance of your restful solitude, but our need is great, &
your legendary foresight unsurpassed, we humbly seek your counsel on the foul
wretch of the Necromancer known as Gruel'
“Ah…Gruel”
Says the mummy,
Tabasco. If it possible for a mummy to
frown, he appears to be doing it. One of
the bandages on his leg unravels spilling onto the floor and unfurling along
the floor toward you.
The air thins, Roger shudders
then is sick, vomiting black fluid on your sandals. You gasp, the apple in your hand is rotting,
decayed, your hand is full of white meal worm. You have a splitting headache,
the veins on your arms stand out, it feels like your heart is going to burst.
“Yes, Gruel” The voice is
no longer the pleasant convincing baritone but now broken glass burrowing into
your ears.
“Tell me about you and
Gruel”
…
Aias recalls the story from the
beginning, landing near Double Cross with Garrick, the plague of the stirges,
the following investigation, ruining Gruel's plans at the old Orphanage and the encounters
with his agents; the Slayers and Edwin the halfling assassin. The ensuing voyage to find Tabasco, the
cliffs, the giant zombie boa constrictor and the fireball trap at the entrance
to Tabasco’s Ziggurat, right up to present position.
“I see” Tabasco says in a smooth
baritone.
The pressure on your
throat and the pain in your ears subsides.
“So, it would seem, we
have a common enemy”
“And the enemy of my enemy
is friend, well I am sure you have read the book…”
“My book, Gruel, Gruel you
are a sniveling worm” Tabasco drops his feet to the floor and walks toward
you.
The pressure on your
throat returns, it feels like the very molecules of the air are vibrating in a
way that is painful to you as the Dread Mummy Lord approaches you. He is very tall and can can look you straight in the eye, that is
if he had eyes. Where his eyes should be
are viscous red lights boring through your eyes into your skull.
“Yes, I know Gruel the
Necromancer” purrs the undead.
“He was the one who
trapped me here, in my own house!”
Did the floor just shake?
“What’s the matter dear boy, cat
got your tongue?”
He shakes your shoulder
gently. Tabasco’s strength is awesome,
and his touch is ice
“Gruel and I were partners.” He says, charming and warm
again
“We planned to use one of the Gates of Power, he would rule
the inland sea and I would rule what you now call The Blight. But he tricked me burying, me here
for all eternity.”
“Until you came along”
“Dear boy would you like a cup of tea?”
…
That
Gruel is a discourteous little shit and no mistake, by the Gods his time is
running out, and hopefully with your help his hiding places too.
As
the instrument in breaking your shackles, I trust that this action will find
you favorable in working together to the destruction of Gruel & his
minions; & the annulation of his empire.
Whatever
information you can provide on his operations, minions, and personal weaknesses
would be greatly appreciated.
Even
better would be any magical assistance or weapon even that strips him of his
powers.
Should
we be successful in Gruels downfall would you be willing to reward his
deliverance, should you wish his body, I can't promise he'd be alive, but I am
sure for a Lord of your power, life or death is irrelevant to you being able to
prolong his suffering until your vengeance is quenched.
I
am myself working towards a treasure horde enough for a fast frigate.
“So, is that a no to Tea?”
I
will take tea with you
(Aias
will purify food & drink prior to it passing his lips)
“Open
the door Bones” He says, addressing what seems to be bare stone to you.
A
hidden doorway swings open into an antechamber that is lit with oil lamps in
the ancient fashion.
Stepping
through the door you emerge into a large room with a low ceiling room. In the center a brass table and three chairs,
on the table a fine china tea set with two china cups. Standing at attention in the chamber a
skeleton with a brass ornamental breastplate and matching headdress nods as you
enter.
Around
the room, other similarly ‘dressed’ skeletons, sweep, polish and clean.
“Please,
sit” says Tabasco.
“Try
the tea, it’s from Khitai”.
He
says.
A
skeleton enters the room carrying the fear frozen Roger. It sets Roger down on one of the seats at the
table.
Tabasco
sashays past the table towards a long bronze reflecting glass. He studies his reflection for several
moments.
“No,
no, no, this just won’t do.” He says.
“Bones,
fetch me a dressing gown and some fresh bandages would you please?”
“Please
excuse me, dear boy, I look positively ghastly” he says as he elegantly sits in
one of the chairs cocking one leg over the other and pouring tea”
“One
lump or two?” Tabasco says congenially.
He looks you up and down, slipping several more sugar lumps into your
cup.
“I do
envy you, Aias.” he says. I haven’t had
anything to eat for over a thousand years and I must admit, I miss it.
“Now,
you were saying, about revenge?”
“Ah yes, revenge, best served cold and all that.
How can we best assist one another in dealing with the
Gruel question”?
“First, let me tell you what I know of the Necromancer.”
Says Tabasco.
“Gruel’s childhood was an unhappy one, an orphan. He was sold for sacrifice to a Merrow tribe
in the Shallows, but they saw into his dark heart and were impressed, thinking
him a gift from that idiotic demon god of theirs Demogorgon and raised him,
using him and his friend Edwin as their land servants. The boys would spy out villages and ships for
the Merrow to raid.
From this time, he swore revenge on Double-Cross, as it was
the towns own orphan master who had sold him to the Merrow.
Over time he grew in power, and connections.
To where we see him today. A powerful necromancer with many
alliances. The Merrow are his family,
the Goblins of the Sina Warrens pay him tribute, he invests heavily in the
infamous Slayer guild and being a necromancer, he has a not so small army of
undead to hand. Oh, did I mention he is
a favorite of the Demogorgon and I hear he has been courting Orcus too.
Of his plans, I know some, I can tell you he seeks the Gate
of Power, the Gate that opens a portal to the Shadowfell. Once it was a marvel of my people, a
sacred oracle that pilgrims traveled from far to wonder at. However,
following the cataclysm that befell my people, the temple that house the gate
sank into the sea and now it lies somewhere on the ocean floor, in the ruins of
the temple it was housed in.
Gruel and I worked together through the ancient scripts,
books, and scrolls for months to find an idea of its location and when we found
it, well that is when the villain double crossed me and trapped me here.
I can also tell you he seeks the destruction of Double
Cross. Perhaps his plotting for the
colony’s downfall put him on this path.
And I can tell you that he seeks to carve his own realm in
the region harnessing the power from the Shadowfell to make him ruler in these
lands.
He has ambition, we must give him that!
…
What
are the Merrow?
…
Perversions of the Merfolk, worshipers
of the Demogorgon.
…
So,
we need to weaken his position, destroying his allies:
The
goblins of Sina Warrens, I am sure we can deal with.
I
am concerned about dealing with Slayers guild as more information required,
numbers and location in particular.
The Merrow, also pose a problem, as I presume their stronghold is below the waves
and not above them, I don't see how we can infiltrate and destroy them.
Do
you have any influence with either the slayers or merrows? Can you leave this
place, or are you tied to the inside of this structure?
…
“I have to disagree, the Goblins of the Warrens were a
significant threat when I was alive and they breed like no other, the warrens
must be teaming with them. We bribed
them or encouraged them to choose weaker targets.”
“The Slayers Guild I know little off, a minor entry in the
annuls of history to my thinking.”
“The Merrow inhabit an Island in The Shallows, Black Sand I
believe it is called. It is not far from
Double Cross, the Merrow have history with the Colony.”
“As or me, I am free to travel should I wish to, but I will
not leave my Ziggurat whilst that jumped up Zombie Samedi runs the town below. If I were to leave, there is no knowing what
he would do to my beloved palace.”
“Ah your friends have arrived.”
Tabasco folds one leg elegantly over the other and gestures
across the chamber.
A group of skeletons appear though another door way
carrying four large carpets.
“I had them wrapped for you to take away, thought it might
be easier on their sanity, you know?”
“Not everyone has the stomach for this business”
Tabasco laughs gaily
…
Where
do you recommend, we strike first then- Black Sand?
How
large is their colony?
Are
there significant numbers of magic users or are they in awe of Gruel as he is
the only one?
...
“Oh dear” “I think I may have overestimated you.”
Tabasco’s disappointment is evident. He sighs, standing he admires himself in the
mirror. Clean robe and bandages.
“Can you breathe underwater? “
“It’s a rhetorical question”.
He’s says dryly.
“If I were you and thank the underworld I am not, and I
were of a mind to take on a powerful necromancer with powerful friends.”
“I would gather knowledge of his plans and weaknesses, and weapons
that would allow me to harm him and his creatures. Do you have any magic
blades?”
“I would make alliances that would threaten him, and I
would aim to break the weaker alliances he has made.”
“I would harry his plans to find The Shadowfell Gate. Once he’s found that it is over for us all.”
“You will also need to find him. His lair is a contraption that he moves
around the sea bed, it never stays in one place for long and is powered by elemental
magic. Your friend the redhead knows this, he’s has been on it. Did he not mention it to you?”
As
I spoke earlier these are precisely the reasons we sought your guidance to
ascertain his plans & weakness. To discover his alliances.
We
very may not be as clever as you wish, but we are dogged and annoyingly
persistent.
I
don't think you will be disappointed with our results and working together we
are your best shot at recovering your book, the book gruel stole from you.
And
also, I alluded to earlier, we do need magical assistance in regards to weapons
or items to assist in defeating gruel & his associates. and maybe some
magical talisman that could help us locate/track his movements.
"Well, dear boy" the baritone is thick honey in
your ears.
"I do like your style, dogged and annoyingly
persistent it is"
The mummy fixes you with that blood-curdling glare again,
before examining his non-existing fingernails.
He counts off a list of suggestions one finger at a time.
"One, equip yourselves, look to the Tomb of the smith Druggedin for weapons, his work is of the highest quality. You would also be wise to build up your
capability to work at and beneath the sea.
To that point my people the ancient Azuropoli were masters of the waves,
learn our history and seek out other ruins and salvage what you can from
them."
"Two, build your alliances. You were wise to seek me out and brave to
find me. I will guide you toward our
mutual objective. You are already allied to a powerful wizard in the mage of
Double-Cross, his old adventuring partners Brown Eye and The Yar-Gnoll would
provide useful support, and there are other ... powers in the region ."
"Three, increase the knowledge of your enemy. Mayor Savage, The Yar Gnoll, and the Ranger
Brown-Eye put flame to the Merrow some years ago, so ask them for advice.
"Four, until you have the strength to take on Gruel on
head-on, continue to harry his plans and thwart his schemes, become such a
nuisance that he becomes distracted from his goal"
"And five, locate his lair. Your red friend has been there after
all."
"Here, take this"
Tabasco hands you an ivory scroll case with papyrus inside.
"Your friend the Warlock, will be able to read
it. It is a spell of scrying that will
help you locate Gruel or his lair. But
it will only work once and to ensure it has the best chance of working learn as
much as you possibly can to give you the best chance of it working."
…Thank
you Lord Tabasco
Would
you have any charts or maps where we can find the Tomb of the Dwarven Smith
Druggedin or of the Azuropoli terroritory; I must confess my knowledge is left
wanting also on your peoples history.
Do
you have any tomes I might peruse prior to our departure?
Tabasco
is absolutely purring now; your flattery and grovelling are working wonders.
History
of The Azuropoli, The Blight & The Shallows
“In
ancient times the land and sea here was ruled over by a race of
skilled builders and brave sailors.
We called ourselves the Azuropoli, or people of the Azure Sea, what you
now call the Sea of Gearnat. Our cities could be found on the Ashanti in the
south and the Drachenscrab and across the eastern archipelago now known as the
Islands of the Brethren”.
“For
centuries we prospered. Our people knew no disease nor hunger. We
built schools and hospitals. We practiced philosophy, medicine, law, theology,
art, and magic. Our temples and cities
dominated, our people enjoyed great games and theater, our ships ranged far and
wide, we were the center of trade, merchants came from all points of the
compass to trade in our free cities and enjoy our wealth”.
“But in
time we grew decadent. Cults of demon and devil worship grew, paralleling
and indeed in some cases influencing political ambitions across our federation
of city states. As the factions grew, so
did the powers of the priests and wizards”.
“Ultimately
civil war destroyed us as the differing factions fell upon
each other. Entire cities sank beneath the waves, much of our
knowledge lost”.
“Little
is left of our legacy now. Ruined cities beneath the waves or hidden in cursed
realms like The Shallows and the fog shrouded sea your folk call The Blight you
sailed through to find me. Even Sudderham is now lost to the subhumans. Only Zol Cavar remains, bastard city of the
Azuropoli, its wizards, sorcerers, and mechromancers jealously guard some of
our knowledge”.
“A few
of us remain, like I, Tabasco. Clinging
to rocks in the sea like old memories, cursed for eternity. If you look hard enough in the dark places
you will find us”.
“If I
truly ruled this Island Golgoleth you would enjoy my great library, but alas it
is in the remains of the city where Baron Samedi and his zombie horde fester,
fester on my very door step. I would not
venture there myself, and neither should you if you value your life”.
“As for Drugedinns lost forge, all you need do is climb to the
top of this very Ziggurat and look North West through the Harpies Teets and you
should see Stone Tooth Island biting the sky at the horizon. Druggedin built his Forge in the mountain
itself. But beware, the Stone Tooth is
now infested with orcs and worse…”
Thank you then Lord Tabasco for
your hospitality, advise and sharing of your knowledge with us, especially with
our poor manners of disturbing you without first invitation or forewarning.
With your permission I shall
depart with my shipmates and we shall begin the task at hand.
Come along Roger, show some
manners thank his lordship.
Gruels
strengths
Merrow tribe that raised
him
Goblin mercenaries &
assassins from the Sina Warrens
The Slayer Brotherhood
Support of several Demons
Gruels
weaknesses
The Demons grasping for
power, Dagon and Demogorgon and Orcus all have designs on the region. They seek
ownership of the known Gates to the plane of Shadowfell and the plane of
Water. Harnessing and using the power of one Gate alone would be
incredible. If you could turn them against each other the loose alliance
in place would be broken and Gruel could be turned on by one or more jealous
demon prince.
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