Voyage of the Unsinkable II, The Storm
Voyage of the Unsinkable II, The Storm
Year 596, Godsday 5th Sunsebb (Season of the Wolf, Winter)
Unsinkable II Crew
PC
Aias,
H-M, Cleric 5, Artemis, HE-M, Warlock
4. Cole, FG-M, Fighter 4. Garrick, H-M, Fighter 4-5. Susquehanna,
H-M, Barbarian 4.
NPC
Ulrick, H-M,
Ancient Mariner 3. Lars, H-M Seadog
3. Roger, H-M Cabin boy R5.
Loot stowed from
the Stone Tooth raid, the Unsinkable II sets sail for Double Cross. A dark storm brews in The Shallows. Dark shapes follow in the ships wake.
The Unsinkable
attempts to skirt the great storm, changing course to shelter from the worst of
the tempest in the lee of Stone Tooth.
As the crew fight
nature, they are set upon by Merrow. The hideous abominations of nature shatter the main mast of the Unsinkable
with lightning and attempt to drag the crew overboard. Garrick, Cole,
Aias and Artemis all ride their luck, half the crew could have gone overboard. Susquehanna has a
great time leaping around rigging with his Druggedin forged giant tomahawk. Cole trick shoots
and whip cracks his way through the encounter.
Artemis nearly loses
his hat.
Aias and Garrick
prevent the Merrow in the hold from ruining the Unsinkable II’s name.
Lars is struck
silly. Three Merrow are
slain, one escapes into the water.
The Merrow are repelled but, the storm throws the unsinkable off course. When the storm passes the Unsinkable II finds itself becalmed in a sea of fog.
Taking stock, the crew discover the food and water is spoiled. Aias uses his divine faith to provide sustenance. The crew sets to shifts at the oars of the jolly boat to pull the unsinkable out of a tide drawing it deeper into The
Blight.
Over the next few
days the crew find a cargo of rum floating in the sea and witness some fishy
goings on in the water.
596 Starday, Sunsebb 9th (Winter)
Lars notices a
strange glow coming from the water.
Aias, Cole and
Garrick investigate what turns out to be a sunken lighthouse of the old
Azuropoli civilisation. A through search
reveals an Azuropoli compass and the away team learn how to use the lighthouse
apparatus.
With the
knowledge that the Azuropoli compass points somewhere, the team realise that
once they find out where somewhere is, they can work out where they are and
subsequently plot their way home.
However, in the escape
from the ancient underwater lighthouse Aias is savaged by a large hunter
shark. Cole saves the day with yet again
smart piece of sharp shooting.
We will pick up with the crew of the
Unsinkable II again.
The Sunken Lighthouse.
Comments
Post a Comment