Voyage of the Unsinkable II, The Storm


Voyage of the Unsinkable II, The Storm
Year 596, Godsday 5th Sunsebb (Season of the Wolf, Winter)
Unsinkable II Crew
PC 
Aias, H-M, Cleric 5, Artemis, HE-M, Warlock 4. Cole, FG-M, Fighter 4. Garrick, H-M, Fighter 4-5.  Susquehanna, H-M, Barbarian 4.
NPC 
Ulrick, H-M, Ancient Mariner 3. Lars, H-M Seadog 3. Roger, H-M Cabin boy R5.
Loot stowed from the Stone Tooth raid, the Unsinkable II sets sail for Double Cross.  A dark storm brews in The Shallows.  Dark shapes follow in the ships wake.
The Unsinkable attempts to skirt the great storm, changing course to shelter from the worst of the tempest in the lee of Stone Tooth.    
As the crew fight nature, they are set upon by Merrow.  The hideous abominations of nature shatter the main mast of the Unsinkable with lightning and attempt to drag the crew overboard.  Garrick, Cole, Aias and Artemis all ride their luck, half the crew could have gone overboard.  Susquehanna has a great time leaping around rigging with his Druggedin forged giant tomahawk.  Cole trick shoots and whip cracks his way through the encounter.
Artemis nearly loses his hat.
Aias and Garrick prevent the Merrow in the hold from ruining the Unsinkable II’s name.
Lars is struck silly.  Three Merrow are slain, one escapes into the water.

The Merrow are repelled but, the storm throws the unsinkable off course.  When the storm passes the Unsinkable II finds itself becalmed in a sea of fog.  Taking stock, the crew discover the food and water is spoiled.  Aias uses his divine faith to provide sustenance.  The crew sets to shifts at the oars of the jolly boat to pull the unsinkable out of a tide drawing it deeper into The Blight.
Over the next few days the crew find a cargo of rum floating in the sea and witness some fishy goings on in the water.
596 Starday, Sunsebb 9th (Winter)
Lars notices a strange glow coming from the water.
Aias, Cole and Garrick investigate what turns out to be a sunken lighthouse of the old Azuropoli civilisation.  A through search reveals an Azuropoli compass and the away team learn how to use the lighthouse apparatus. 
With the knowledge that the Azuropoli compass points somewhere, the team realise that once they find out where somewhere is, they can work out where they are and subsequently plot their way home.    
However, in the escape from the ancient underwater lighthouse Aias is savaged by a large hunter shark.  Cole saves the day with yet again smart piece of sharp shooting.
We will pick up with the crew of the Unsinkable II again.
The Sunken Lighthouse.



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