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The Briarwood Diaries - Return to Briarwood

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The Briarwood Diaries  Briarwood I found the diary in a decaying tower in the sunken City. The strange black book was damaged by both fire and a green fungus that emitted tiny spores. Within the manuscripts were ridiculous stories of Herr Blackwand (a perverted egomaniac) and his companions; a delusional IBS sufferer believing himself to be a King, a psychotic gnome milkophile, and a pair of delinquent half-orc twins created in a laboratory.   Mildly amused by the outlandish antics, I read until I noticed a green stain on my hands.  Immediately I cast the grubby book into the small campfire I had lit and returned home.   The next day, at breakfast, my wife presented me with Blackwands book. She said she had found it in her dresser and asked me what I had been doing rummaging around her small clothes. Her hands had the strange green stain as mine still had. That day I tried to be rid of the book several times, but it kept reappearing. As the days p...

Emperor of the Waves

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Prologue  The Unsinkable II pitches and rolls in dark sea swell a few days south of Double Cross. The weather is terrible, you have been battered by a winter storm since leaving the harbour. Sensible folks are supping drinks in the rowdy taverns and alehouses back on the Island. As the Unsinkable II lurches down one massive wave and up another, you are asking yourself if you really need the money. Somewhat celebrities in town now, you have enjoyed pats on the back and toasts from the locals, even the urchins have come up with a nickname for you. They have been calling you ‘The Dragons’. Maybe it’s because of the tailored armour Sven made you or his shutting up shop after the last fitting to ‘have it large’ around town with his recently acquired horde of dragon’s gold. Either way, the pet name has caught on, and you have been swaggering around enjoying the newfound fame. Dexter, the rum baron, wants you to retrieve his strongbox from the Emperor of the Waves. The ship was ...

50 Shades of May

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596 Freeday, 21st Sunsebb – 25th Sunsebb The Shadowfell Crew (Player characters) Aias (M, G, Cleric 5) Artemis (M 1/2E, Warlock 5) Bastille (M 1/2E, Bard 4-5) Cole (M, FG, Fighter 5) Garrick (M, H, Fighter 5)   After much discussion and against better judgment, Bastille persuades the party to pass through the broken barrier and descend the staircase into a shadowy cave system below, Cole attuned to the alternate planes of existence realises that the party has entered the Plane of Shadow, also known as the Shadowfell.   While exploring, the party comes across shades and zombies wandering toward judgement, which lies across strange bridge that twists and turns its way through the shadows.  It is here that Bastille is reunited with the ghost of his former captain who places a powerful GEAS on him.  Bastille compelled by powerful magic must return her logbook to her employer the rum baron Dexter and her personal effects to her family on...

Maps

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Big Map Double Cross                                                           West Town market             Rays orchard & cider press              Eastoke docks             Eastoke Corner Voyage of the Unsinkable II
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The Island, Finale Date 596 Freeday, 21st Sunsebb. Crew (Player characters) Aias (M, G, Cleric 5) Artemis (M 1/2E, Warlock 4) Bastille (M 1/2E, Bard 4) Cole (M, FG, Fighter 5) Garrick (M, H, Fighter 5) The crew of the Unsinkable II emerge from the archives of the Temple after a long rest.   Refreshed they agree to set out for the dark Island. But they have to deal with a grimlock ambush first. The sightless creatures dealt with they use a raft to reach the shore.   The coarse black earth of the orchard is riddled with pale white worms.   The trees are all but leafless, twisted black branches claw up toward the unseen sun pitifully.   At the end of each row of thin basket, Garrick takes another black apple from the basket.   Torches light either side of the staircase that leads to a great theatre.   The Medusa’s lair. Dramatic to the end, the medusa gives a speech before attacking the party. “I have been waiting for you ...

Voyage of the Unsinkable II, The Island

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PCs Aias, Captain of the Unsinkable II, M, G, Cleric 5 Artemis, M, E.5, Warlock 4(?) Bastille, M, E.5, Bard Cole, M, FG, Fighter 5 Garrick, M, H, Fighter 5 Significant others Mara, First Mate of the Lugger, F, H, Paladin 5 Susquehanna First Mate of the Unsinkable II, M, H, Barb 4 Roger (the cabin Boy) Miggins, M, H Unsinkable II Lars Miggins, M, H Unsinkable II Ulrich Miggins, M, H Unsinkable II Geradil (M, H) and Courana (F, H) rescued merchants from the settlement at Drellin's Ferry The Unsinkable II is anchored off a sinister fog-bound Island.   Following the discovery of the sunken Lighthouse and Aias uncomfortable incident with the Hunter Shark, Cole and Garrick were plucked from the sea by great bat-winged creatures who attempted to fly them to the strange monochrome Island.   However, Cole and Garrick escape, landing atop the log house of a creepy native tribe. They rescue Mara, the first mate of the Lugger from t...

Voyage of the Unsinkable II, The Storm

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Voyage of the Unsinkable II,  The Storm Year 596, Godsday 5th Sunsebb ( Season of the Wolf, Winter) Unsinkable II Crew PC  Aias , H-M, Cleric 5, Artemis , HE-M, Warlock 4. Cole , FG-M, Fighter 4. Garrick , H-M, Fighter 4-5.   Susquehanna , H-M, Barbarian 4. NPC  Ulrick, H-M, Ancient Mariner 3 . Lars, H-M Seadog 3. Roger , H-M Cabin boy R5. Loot stowed from the Stone Tooth raid, the Unsinkable II sets sail for Double Cross.   A dark storm brews in The Shallows.   Dark shapes follow in the ships wake. The Unsinkable attempts to skirt the great storm, changing course to shelter from the worst of the tempest in the lee of Stone Tooth.      As the crew fight nature, they are set upon by Merrow.    The hideous abominations of nature shatter the main mast of the Unsinkable with lightning and attempt to drag the crew overboard.   Garrick, Cole, Aias and Artemis all ride their luck, half the crew could h...